About This Game In Planetes your aim is to survive, create and explore.You will need to harvest resources, in order to construct bases, spacecraft, and items. Protect yourself from other players by creating better spacecraft or a stronger base. Explore space, finding asteroids and planets to land on.If you travel through space you can find planets with simulated gravity and atmosphere. You can land on these planets, or crash land if your ship is not powerful enough. When you arrive you can find resources to harvest and area to build bases. Before you can travel through space you will need to build a ship. If you don't like building in games, you won't have to do much to have a functional spacecraft. If you do like building, you will find a building system with 6 categories of spaceship components each with many different and unique parts offering many options for you to build your ship with.Other players are dangerous, but you can also create alliances with them.Follow Planetes development on the development discord. https://discord.gg/5Rq6jGW 7aa9394dea Title: PlanetesGenre: Action, Casual, Indie, RPG, Strategy, Early AccessDeveloper:New Orbit GamesPublisher:New Orbit GamesRelease Date: 28 Aug, 2018 Planetes Torrent Download I only played online ......if i could connect....and only the EU server was up, Im in the southern hemisphere so my ping was very highVery buggy, no ones playing,there are people logged in but they're not moving or talkingNot worth the price this early Needs alot of work before its worth playing again. a absolute waste of money, the updates are very slow to come out and this cash grab will probably stay in early access forever.. the game appears to be buggy, when i launched it in offline play, the option to spawn was unavailable, and couldnt use any of the controls either. a absolute waste of money, the updates are very slow to come out and this cash grab will probably stay in early access forever.. game wont go into offline or online servers, and no one plays the game. absolute waste of money. Holiday Sale! And Upcoming patch.: Hello Everyone!We hope everyone is having an enjoyable holiday season, and with that we would like to offer Planetes at 20% off during this year's Steam winter sale!There will be an overall price increase shortly after the new year, so get the game now while it's at it's cheapest!Additionally we will be patching shortly (hopefully tomorrow the 21st).Some things you can expect to see in this patch:- Holiday cheer! Various items have been added or re-skinned to make Planetes more festive during the holidays.- New Armor panels. The old one block panel was not sufficient and had issues. We have now added six new armor panel parts. Three sizes of each armor level with both light armor and medium armor. Also the armor parts have been improved so they can now fit closely together. Previously it was not possible to place two armor panels on an inside corner.- Redone starting star system. All the old planets have been replaced with new ones using our updated mesh for planets. This allows us to build much more dynamic and interesting planets, also much larger!- Loot box spawning. We now have a system in-place that will spawn loot crates semi randomly in preset areas on asteroids and planets. These crates can contain anything from resources to weapons and items.- These are just a few things you can expect in the upcoming patch, which will also include plenty of smaller additions and many fixes and changes.Thanks for reading, and Happy Holidays!. Update Alpha 0.019 Star System Overhaul Patch!: Join the community on our Discord[discord.gg]!Star System Overhaul Patch, We have gone through and updated all of the planets to use the new rendering tool. They should all be much more interesting to explore and build on.Additions: Added parts: Light armor plating in 3 sizes and Medium armor plating in 3 sizes. Added Christmas Tree room part (functions as a small storage and looks cozy). Added Christmas Tree Loot Crate. Added new roof panel art. Added new part: HGas Fuel Tank 3X6. Added panning camera for ships. Added four modes to the camera (Cycle through camera modes with C). Added loot spawns. (Crates (currently disguised as christmas trees) will spawn in certain areas on planets, open them using F to get a surprise!)Changes: Lowered pan distance and max zoom of player camera. Gave the panning camera distance based smoothing. Made the camera freeze it’s panning if you open menus. Made the camera pan relative to zoom. Improved the look of raised terrain. Changed how explosion force is calculated. Rebuilt part explosion method. Improved orbit calculations so trajectory lines are much more stable. Improved how thrusters reverse thrust and thruster damage are calculated.Fixes: Fixed roofs having invalid transforms to check visibility against. Fixed weapons being able to shoot through raised terrain. Fixed map trajectories sometimes turning dark grey. Fixed issue where parts would explode when deconstructed. Fixed issue where explosions could sometimes pull you inwards. Fixed some minor issues with gravity calculations. Fixed issue where atmospheric drag was not being properly applied to objects. Fixed issue where a player or ship could get stuck on the edge of a planet and would not be able to move.Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Issue with Mac & Linux builds: We're aware of an issue with the Mac and Linux builds which prevent players from doing Offline or Online mode. We're currently working on a fix!. Alpha Update 0.01: Additions: Added damage indicator overlay. Added art for PolyTool. Added more nodes to certain parts. Added ship and players markers to adminmode.Changes: Increased collision damage received by ships. Increased GForce damage on players. Improvements to server browser menu. PolyTool can no longer mine/deconstruct at any range. Adjusted ship weapon damages. Junk collector resets it's timer for ships when a new part is placed.Fixes: Fixed issue with getting out of ships breaking game. Fixed issue with status bars not being repopulated when a ship splits. General fixes for junk cleanup. Fix for player being able to activate items while using a pinpad. Fixed cryopod render layer. Fix for flickering issues with rendering asteroids. Fix for offline games showing up in server browser.Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Hotfix to bypass our broken master server.: - Our issues with the master server are still unresolved so we have put in a bypass for the server browser until it is fixed. For now when you click play online it will simply give you the option to directly connect to either official server.. Roadmap for remainder of Q3 2018: All content in this post is subject to change and should only be viewed as a rough idea of upcoming features/content. Items are listed in no particular order.Additionally this quarterly roadmap represents an overestimation of what we will be able to complete by the end of the quarter, so naturally there will be many items listed that will not be completed by the end of the quarter.What we want to complete by end of Q3 2018 Tutorial covering the main features in game.The tutorial is currently a basic framework. The tutorial is meant to cover all primary areas of the game. Tutorial is meant to update based on actions the player completes. Ship UI.The ship user interface will display key information to the player such as fuel quantities, mass, part count, etc. The ship UI will also have a separate hotbar which can socket the different weapons and functions on the ship. The ship UI should also have a tab menu system allowing the player to access deeper functions gathered from parts on the ship, such as radar and automatic weapon targeting. Community/Local Hosted Servers.Players should be able to host their own games using their local machine or a dedicated server. Players should be able to control whether their hosted games are private, password protected and have access to additional server settings. Persistent Inventory.The player’s inventory should persist through logging in and out of a server. The player’s inventory should persist through server restarts. Resources as items ingame.Resources are currently stored in containers on the character. Resources need to be in game items like weapons and tools which can be added to the inventory and put down into the game world. Ability to target weapons better.Currently weapons fire from the weapon towards the cursor. This setup functions but can be better. Weapons should be changed to prioritize hitting objects/terrain under at the cursor’s position. Ability to secure/protect your ships/bases.Pin Codes were added for doors, these need to be added to other functional parts on a ship including the cockpit. When a pin code is set on a cockpit and the cockpit is locked, only players with access will be able to use their PolyTool to place, repair, or deconstruct parts on that ship. Additionally without pin code access you cannot use any function on a part that is locked. Supply Drop / Pod crash events.These events should occur periodically where a supply drop or pod will crash on asteroids or planets. The supply drop / pod can be looted for gear and resources. Basic AI.First iteration of AI, providing some PvE experiences for players as well as providing a peacekeeping system near spawn locations. Consumables.There is currently no way to heal your character or recharge your suit energy/fuel levels. Consumable items will be added that can be crafted to serve this purpose. Refueling of resource containers.Resource containers currently have a passive recharge rate, this needs to be removed and a method for players to refuel their resource containers added. Crewed and uncrewed turrets.Manned turrets that can be entered and controlled by players along with auto turrets (primarily point defense cannons). Crafting of items.Crafting of weapons / gear / consumables is a priority feature. Players should be able to craft their gear rather than hunting for it in the world.New PartsSpawn bay.Ion RCS.Two seat Bridge.Point Defence Cannon Turret (Auto).Laser System Turret (Manned)Side Mount Cannon.1X4 Solar Panel.2X2 Angle Girder/Panel.. Version 0.0011: Additions: Added Mac and Linux builds to steam, please test these if you can! Basic ship stats for part count, mass, etc place din save file now. Resource nodes to world. New spawn locations. Resource cost for all parts.Changes: Build menu is now set to stay open while building. Updated Unity3D and Forge Networking solution. Deconstructing a part with the PolyTool now rewards 90% of the resource building cost. Sound pass. Building Collider pass. Fuel tanks set to passively gain fuel overtime, until fuel harvesting is added.Fixes: Resource nodes now properly networked on clients. ( a result of the Forge update) Various performance improvements.. Direction of Development Overview.: We are now well into the new year and this is an exciting time, hopefully, with many updates and changes soon to come for Planetes. While we released in 2018 (Early Access), we expect 2019 to be an even bigger year for Planetes. We knowingly released the game early, many might say too early, but as a small development team it can be difficult to find enough people to play and test the game. Releasing when we did allowed us to get a much larger amount of feedback about the game as well as to discover a lot of bugs and issues. So, thanks to everyone who has been here with us through the difficult times!What can be expected moving forward? Each of the categories below will be addressed in-depth in a later blog write up, but we have outlined them here.- Improved server stability and performance.- Player hosted and community hosted dedicated servers.- Crafting implemented.- Revised ship building system. (This is a big one!)- More unique ship parts with varied footprints.- Internal ship management.- AI.Server Stability: While the server performance has been OK when there are a handful of players on at a time, it certainly has issues when we start getting anywhere near the 24 players per server limit. This is not how we want the game to be and we will not stop working on this until the per server limit is much higher (above 50 concurrent users).Community Servers: This has long been requested by the community, and it is currently being worked on. We had hoped to get this in back in November, but we had a lot of other things that we were stuck working on at the time. While we could release this now, it would not be as feature complete or user friendly as we want it to be. Ideally, this should be as easy to set up as starting an offline game.Crafting: This is a feature that should have been in the game from the beginning, but again is one of those features that connects into so many other areas of the game that it can be difficult to get working if the other linked features are not as complete as they should be. The crafting system will use designs or blueprints that can can either be unlocked from a skill tree or found as loot depending on the design and its rarity. Each design will require a number of resources to craft and the appropriate crafting station. Through crafting, players will also be able to craft ship parts, which will be able to be placed by putting the part on your hotbar, selecting it, and then placing it like you would with the current building system. This is important because the current building system will be changing.Revised Ship Building: Our current ship building system works, but there is nothing special about it. It’s nothing great or unique. It is also very performance intensive when large ships with many parts are built onto a ship. We are going through the process of redesigning this system to be more performance intensive and unique to Planetes. Our new direction will be sacrificing some of the freedom players had to build any design they wanted, but hopefully the benefits will outweigh this! New Ship Parts: The majority of our current parts fill out a unit square or can be combined to fill out a unit square. We don’t actually have a reason for this aside from it making building a bit simpler for the player. Our engine can support any parts of any shape so, moving forward, we will take advantage of this to let players truly build some unique ships within the revised building system.Ship Management: This has been a feature that was always meant to be a big part of Planetes, but has yet to be included in the game even on a small scale. This system will be how ammunition, power, and fuel are delivered to the various parts of the ship. It will include the UI that allows the player to choose which weapons to fire. It will also include the the ship radar system, which will not just be informational, but will also be how the player controls various weapons and drones at range. AI: Having AI in Planetes has always been planned, and by AI we do not just mean ships that fly around waiting for a player to stumble on them. We wanted NPCS, and creatures as well, so for a while we avoided this area since we knew it would be a pretty big undertaking and we wanted to be sure we had the resources to do it right. This has now been moved up on our priorities list because we feel that, until Planetes becomes a more widely played game, it will suffer from feeling empty. While some players enjoy this, because it provides a sort of creative mode, the majority of players have indicated they would like a more engaging experience. So, until we have active servers, adding AI will be necessary to breath a bit of life into the game. Short Term: Moving forward we will be putting out a small update within the next week that addresses some major outstanding bugs and issues. For several weeks following this update, we will only be putting out a couple of small patches for other small bugs and issues. This is because our attention is going to be refocused on some of the redesign work we need to complete for us to start putting in the above mentioned features and systems.We plan to first work on the redesigned ship building system since it is such a core element of the game and the new system will be a defining element of Planetes. From our very small development team, thanks again for all the support, encouragement, and feedback over the last months!. Update Alpha 0.017 Quality of Life Improvements and New Planet.: Join the community on our Discord[discord.gg]!This Update wipes the servers!Spooky Halloween event cosmetics removed.Additions: Added derelict ships that will randomly spawn and move in towards the star system. Added thruster burn area indicators visible when building. Added missing thrusters (both the physics and the visuals) on Large 6X6 Chemical Thruster, they can be used as turning thrusters. Added console command for admins to allow clients to spawn in whole ships. Added console command to enable server wide infinite building resources. Added console command to edit derelict spawn interval. Added trajectory prediction indicator to map view. Added gravity well and atmosphere limit visual indicators to map view. Added a new planet which uses new tech that will eventually be used for all the planets.Changes: Adjusted map zoom limits. Refactored planetary gravity code to be more stable, accurate and performance happy. Map will automatically close if open while leaving a seat. Improved resolution of orbit rings.Fixes: Fix for discord connection errors on headless server. Fix for map opening when leaving a seat.Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!. Update Alpha 0.012: Additions: Resources are now items, can be dropped/picked up just like weapons. Added 1X5 Solar Panel. Added art for resource items. Added ability to refuel fuel tanks using the PolyTool (will only fuel a tank if tank is at full HP). Added more tutorial stages covering primary features currently in game.Changes: Chat window location and state is now saved. Modified sounds on ship weapons. Performance improvements for dedicated servers. (Removed status bars from headless, removed nodes from headless) Changed how items are held by character. Increased Torpedo life duration. Polytool will now only "shoot" objects it will have an effect against. Lowered fuel cost of all chemical engines. Removed passive resource gain from all fuel tank parts.Fixes: Issue where servers would delist from master server. Issue with doors not opening on default F press. Bug fix for incorrectly checking integrity of a construct with 1 or fewer parts. Null ref issue when dying related to tooltips.Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!
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